Will VR Gaming Ever Be the Norm?

Categories: Games, Undergradute

01/04/2021

Will VR Gaming Ever Be the Norm?

From Batman: Arkham VR to Resident Evil 7: Biohazard, there are lots of VR games that are set to take the market by storm in 2021. But many experts thought that Virtual Reality would have more of a hold in the industry by now, so will it ever be considered the go-to gaming choice?

The Current State of Virtual Reality in the Gaming Market

In 2019, the global VR gaming market was estimated at £8.38 billion. To put this into perspective, the global gaming market as a whole was worth £83 billion in 2018, and it is expected to surpass £100 billion by the end of the year, and VR gaming is making up less than 10 per cent of the global video gaming market at the moment.

The Lure of VR: What Makes It So Special?

Although VR may have had a little bit of a slower take-off than anticipated, it is expected to have a 30.2 per cent compound annual growth rate from now until 2027. This means that it is a very exciting industry to work in at the moment and taking one of the available game design courses will allow you to be a part of it.

Virtual Reality makes the gaming experience feel real. Users feel like they are in the middle of a war zone or driving a luxury sports car, as opposed to sitting on their couch or gaming chair. This can be tempting for those of us who choose to play games because we want to escape reality, and the technology is constantly improving to enhance this experience.

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