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“At the University of Bolton, we take great pride in providing a quality, supportive learning environment for our students.”
Professor George E Holmes DL | President & Vice Chancellor
“...tutors are very supportive and you’re not just a student ID number, at this university you are an individual with a name.”
Ellisse Vernon | BSc (Hons) Adult Nursing
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This course is 'Subject to Approval' and has not yet completed the University’s approvals process. Whilst we are confident that the course will be approved, there is the possibility that the course may not run or may be subject to alterations. This course is due to be validated by November 2020 after which we will write to all applicants who have applied for the course to let them know the outcome and of any changes. In the event that a course is not approved the University will make reasonable efforts to offer an alternative course at the University.
Seeking to turn your artistic vision into breath taking game environments and striking characters? Our BA (Hons) Games Art with foundation year degree offers highly practical tuition designed to develop your skills in digital asset creation for games development, focusing on 3D modelling, texturing and lighting so you can learn to create artwork for the latest AAA games.
Award:
BA (Hons)
Mode of Study:
Full-time
Duration:
4 years
Location:
The University of Bolton
Start date:
To be confirmed
The market value of the UK games industry was approximately £5.35 billion in 2019, and 86% of people aged 16-69 say they have played computer or mobile games in the last year*. If you are seeking a career in a strong sector of the economy, then a career in games is an excellent choice. From PC, console and mobile games, through to serious games for education and training and the emerging virtual reality games market, software developers are seeking highly qualified games specialists.
The first year of our 4-year BA (Hons) Games Art with foundation year degree offers an introductory study into games. The emphasis is on creativity, with specialisation on the route that you want to follow. Key topics include simple games production using industry recognised platforms and technologies. Our dedicated games team will work to help you develop your skills preparing you for your degree. The aim of our teaching is to develop you to be able to work in the games industry.
The foundation year constitutes a “bridge” between further education and higher education. There is a greater emphasis on practical work, with dedicated support to help you to prepare for the more demanding academic tasks on the degree programme proper.
Once you've successfully completed the foundation year, you'll automatically progress onto the main degree programme where your studies will focus specifically on games art (though you'll have the chance to transfer streams to BSc (Hons) Games Design or BSc (Hons) Games Programming on completion if you prefer**). Throughout the degree, we'll take an intensely practical approach that's designed to mimic the working environment found in the games industry. We'll work together to develop your understanding of the creative and technical possibilities of games art. Our studio-based course will guide you from the basics of digital art, through character and environment modelling, texturing, lighting, level design and concept art, to the latest technologies in traditional and handheld game art.
We share your passion for games and offer a supportive atmosphere where you can show your work and respond to critiques, which may come from staff, your peers or guest experts from industry. These sessions help you learn to develop your ideas and improve your presentation and communication skills ready for a career in this ever-growing industry.
*Ukie - https://ukiepedia.ukie.org.uk/ accessed on 10 September 2020
**Subject to approval by the relevant programme leader
Want some reassurance or advice? Speak to one of our advisors. Email us at admissions@bolton.ac.uk or call us on +44 (0)1204 903 394.
Where changes are made to material information contained in this course description or a decision is taken to suspend a course between the offer of admissions and enrolment, we will inform applicants at the earliest possible opportunity and will outline the various options available to the applicant.
As a BA (Hons) Games Art with foundation year graduate you’ll be able to demonstrate skills in creativity, communication, teamwork, problem-solving and project management. You’ll also be able to work independently, develop concepts and respond to briefs. The key to gaining employment in the games industry is the quality of your portfolio, and developing this, is an integral part of the course. Our expert staff will support you to develop a personal portfolio of knowledge and experiences that reflect industry needs.
BA (Hons) Games Art with foundation year graduates could secure employment in a variety of careers including game art design, art direction, video production, visual effects, level design and modelling, and arts management.
Graduates can also use the qualification as a stepping-stone into a range of other careers. For some of these roles, both relevant experience and/or postgraduate study may be required. Some of these careers include:
The fees for a student’s course of study will be set for the normal duration of that course subject only to inflationary increases – measured by the Consumer Price Index (CPI) recorded in March each year to take effect for subsequent start dates.
The university is currently awaiting government guidelines as to EU fee charges for students commencing study in 2021-2022.
There may be some additional or optional costs associated with this course. These will be published after approval of the programme.
For details of how to apply for this course, please choose your status from the options below:
We use a variety of teaching and learning methods to help you achieve your potential, including lectures, demonstrations, practical lab sessions, critique sessions (peer and assessed), reflective learning through journals and logs for various activities, as well as online sessions and support. Creating your portfolio is a vital part of the course, allowing you to demonstrate your creativity and skills in the construction of concept art and 2D and 3D assets such as characters, environments and vehicles.
The course is very practical in nature, offering opportunities for you to develop high-level of visual creativity and softer skills such as team working, problem solving, organisation and communication that are highly valued in the games and interactive entertainment industry. Guided independent study and self-directed learning are also essential to your success; for instance, library research and background reading, preparing for practical activities and working on projects.
In terms of formal assessment, you can expect written examinations and reports, assignments, projects, case study analyses, in-class tests, demonstrations, presentations, and others. These contribute to your final module mark and allow you to demonstrate that you have met the learning outcomes. We also use other forms of assessment to help you learn, especially critique sessions. These provide you with feedback and inform your development, though these do not count towards your final module mark.
In terms of formal assessment, you can expect written examinations and reports, assignments, projects, case study analyses, in-class tests, demonstrations, presentations, and others. These contribute to your final module mark and allow you to demonstrate that you have met the learning outcomes. We also use other forms of assessment to help you learn, especially critique sessions. These provide you with feedback and inform your development, though these do not count towards your final module mark.
Disclaimer
The university will use all reasonable endeavours to deliver your course as described in its published material and the programme specification for the academic year in which you begin your course. The university considers changes to courses very carefully and the university will minimise any changes. Please be aware that our courses are subject to review on an ongoing basis and changes may be necessary due to legitimate staffing, financial, regulatory and academic reasons. The content of course modules and mode of associated assessments may be updated on an annual basis. This is to ensure that all modules are up-to-date and responsive to employment and sector needs. The published course material and the programme specification contain indicative ‘optional modules’ that may be subject to change due to circumstances outside of our control. For this reason, we cannot guarantee to run any specific optional module.
The academic staff detailed above teach across a range of courses in this subject area and may not teach on this course specifically.
c.harding@bolton.ac.uk
+44 (0)1204 903424
enquiries@bolton.ac.uk
+44 (0)1204 903903