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Baz Armstrong

Senior Lecturer/Programme Leader MA Games Development

Baz started his career as a professional illustrator and graphic designer specialising in magazine illustration and packaging design before embarking on a 20-year career as a professional games artist.

His work has featured in more than 35 games published by some of the world’s leading games companies, including Atari, EA Sports, Activision, Disney/THQ, Ocean, US Gold, Team17, Infogrammes, Ubisoft, Eidos and BBC worldwide.

Baz’s knowledge of the games industry and production know-how have contributed to the design of games courses for several universities across the UK. Baz is now the programme leader of the MA Games Development course and enjoys teaching digital sculpture for character and creature design on the BA (Hons) Games Art course.

Research Interests:
Alternative uses for computer game technology.

Teaching specialisms:
Baz supervises and art directs student games projects and teaches digital sculpture for character and creature creation.

Publications and Research:
Gallery Exhibitions
• Technology: Past and Future (2018) [Exhibition]. Quays Culture’s Greater Manchester Digital Artists exhibition. Computer Game Production Tools for the Creation of Abstract Fine Art Images. Salford University Media City Campus, Salford. 9th April – 4th May 2018.

• Games Art Production Techniques: Art and Education (2014) [Exhibition]. Games production technology for concept art and 3D modelling. Gallery Oldham, Oldham. 1st June – 30th June 2014.

• Chromium Skip: ‘Floor Plans’ (2009) [Exhibition]. Digital 3D modelling and image mapping for abstract architectural representation. Gallery Oldham, Oldham. 1st August – 19th September 2009

• Olive Exhibition II: Views (2007) [Exhibition]. Digital 3D modelling and image mapping for abstract architectural representation. Abito Developments, Salford. 6th August – 31st August 2007.

• Olive Exhibition I: Views (2007) [Exhibition]. Digital 3D modelling and image mapping for abstract architectural representation. The Exhibition Space, Cow Lane Studios, Salford. 9th January – 4th February 2007.

Conference Presentations
• University Campus Oldham Teaching & Learning symposium 2021 Conference Presentation: ‘Using Discord Servers to set up an online classroom’ Presented at University Campus Oldham Teaching & Learning symposium. 31st July 2021, University Campus Oldham, Oldham, United Kingdom.

• University Campus Oldham Research symposium 2021 Conference Presentation: ‘Archiving Oldham’s Victorian library building façade using 3D reality capture techniques’ Presented at University Campus Oldham Research symposium. 30th July 2021, University Campus Oldham, Oldham, United Kingdom.

• National Education Innovation Conference and Exhibition 2014: Winner Innovation in HE Arts ‘Teaching Art & Design through the use of digital technologies’. February 2014 EICE Manchester, Manchester, United Kingdom.

• The First International Creative Pattern Cutting Symposium 2013 Presentation: Taylor, Andrew, Unver, Ertu, Armstrong, Barry, Ward, Geoff, Agnew, Alison, Hughes-McGrail, Daniel and Argrou, Argyroulla (2013) 3D Digital Technologies: Sculpting, Modelling & construction of Patterns for Costume & Clothing. In: The First international Symposium for Creative Pattern Cutting, 6th -7th February 2013, University of Huddersfield. United Kingdom.

• University of Huddersfield 2012 ADA Post Graduate Research Symposium Presentation: Digital sculpture for costume design visualisation: Improving the quality and utility of costume design visualisation’ Presentation of on-going research. In: University of Huddersfield ADA Post Graduate Research Symposium. 16th February 2012, University of Huddersfield, Huddersfield, United Kingdom

• Drawing Research Network 2012 Conference Presentation: ‘Sketching in digital clay: Digital sculpture for costume design visualisation’ Presented at Drawing Research Network conference 10th-11th September 2012, Theme: ”Drawing knowledge” Loughborough University, Loughborough, United Kingdom.

• Sculpture Network Drawing Symposium 2011 Poster/Paper Presentation: ‘Sketching in digital clay: Digital sculpture for costume design visualisation’ Presented at Sculpture Network Drawing Symposium UK 2011, Theme: “Technologies of Drawing”. 21st-28th August, 2011, University of Huddersfield, Huddersfield, United Kingdom.

Commercial Game Publications
• International Golf (2005) Aqua-Pacific/ITBox
• Taxus Stent Wars (2005) Aqua-Pacific/Boston Scientific
• Reign of fire (2002), Crawfish interactive/BAM! Entertainment/Nintendo
• MaxTrax (2003), Aqua-Pacific/Desq/UFI/Learn Direct
• iTrax (2003) Aqua-Pacific/iFone
• Three Stooges, (2002) Crawfish interactive/Cinemaware/Nintendo
• Razor Freestyle scooter, (2001) Crawfish Interactive/Crave Entertainment
• Disney's ‘Aladdin’, (2000) Crawfish Interactive/UBIsoft
• Noddy and the Birthday Party, (2000) Tiertex/BBC Worldwide
• Titus the Fox, (2000) Titus Software
• Cruise’n’ Exotica, (2000) Crawfish interactive/Midway Games
• All Star Tennis 2000, (2000) Aqua-Pacific/UBIsoft
• MIB Men in Black, (1999) Tiertex Design Studios/Crave Entertainment
• Babe-Pig in the city, (1999) Aqua-Pacific/Crave Entertainment
• Titan III, (1998) Tiertex Design Studios
• Lucky Luke, (1998) Aqua-Pacific/Infogrammes
• Disney`s - Timon and Pumbaa’s Jungle Games, (1997) Tiertex/THQ
• Atlanta ’96 Olympic Summer Games, (1996) Tiertex Design Studios/THQ
• Disney’s ‘Toy story 2’, (1999) Tiertex Design Studios/THQ
• A bug’s life (1998) Tiertex Design Studios/THQ
• Disney’s ‘Hunchback of Notre dame’, (1996) Tiertex Design Studios/THQ
• Disney’s ‘Mulan’, (1996) Tiertex Design Studios/THQ
• Disney’s ‘Pocahontas’, (1996) Tiertex Design Studios/THQ
• Worms Re-enforcements, (1995) Team17/Ocean software
• Supercross 3D, (1995) Tiertex Design Studios/Atari Corp
• Strider II (1994) US Gold/Sega
• Lillehammer ’94 Winter Olympics, (1994) US Gold/Sega, Nintendo
• Sonic The Hedgehog Edusoft, (1993) Tiertex Design Studios/Sega
• Bikini Beach Volleyball, (1993) Hand Made Software/Atari Corp
• Jimmy Connors Atari Tennis, (1993) Atari Corp
• Power Factor, (1993) Hand Made Software/ Atari Corp
• Super Kick Off, (1992) Tiertex Design Studios/US Gold
• World Class Leaderboard, (1992) Tiertex Design Studios/ US Gold
• Barcelona ‘92 Olympic Summer Games, (1992) US Gold
• Pushover, (1992) Ocean software
• Block Racer, (1990) Binary Design/US Gold
• International Soccer Challenge, (1990) Red Rat Software/ Microstyle
• Time Runner, (1989) Red Rat Software
• Lombard R.A.C rally. (1988) Red Rat Software/Mandarin Software

Published Magazine Illustrations
• Front cover illustrations:(1986-1987) Page6 Magazine/New Atari User Magazine. Page6 Publishing (6 issues)


Baz Armstrong Web Size

School

School of Creative Technologies

Subject areas

Games

Get in touch

b.armstrong@bolton.ac.uk

Enquiries@bolton.ac.uk

+44 (0)1204 900 600

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