Researcher and Lecturer in Creative Technologies

Teaching Responsibilities

My modules combine engaging and interactive lecture materials that explore the skills, history, philosophy, and science of game design, narrative design and play, with clearly-constructed, practical tasks that build your ability to understand, design and implement practical game projects.

In Summer 2014, I led a team of sixty interns from the graduating year and the incoming final year who worked with professional game developers on projects for Steam and PS4.

Overview

As a game designer, I am primarily known for the games Discworld Noir and Ghost Master, as well as my books Game Writing: Narrative Skills for Videogames and 21st Century Game Design, both of which are course books here at Bolton. With my consultancy, International Hobo, I have now worked on the design, narrative, and dialogue scripts of over forty videogames, including several award-winning titles.

Additionally, I am the first person in the world to receive a PhD in the aesthetics of play, and have published a trilogy of books exploring the philosophy of imagination – Imaginary Games, which looks at games and art, The Mythology of Evolution, which explores scientific questions, and Chaos Ethics, which challenges the idea that morality must be conceived as ‘law’.

In 2009, I was invited to join the IEEE’s Player Satisfaction Modelling Task Force, and I am one of a select few game developers to have a chapter in the IEEE Handbook of Digital Games. In 2014, I joined the editorial board of the International Journal of Play.

 

Publications

Chaos Ethics (2014)
Chris Bateman, Zero Books, Chicago, IL and Winchester, UK (forthcoming).

Paper: “We Can Make Anything – Should We?” (2015)
Chris Bateman, invited submission for Jeff White (editor), Machine Ethics: Rethinking Machine Ethics in the Age of Ubiquitous Technology(forthcoming).

Paper: “A Disavowal of Games” (2015)
Chris Bateman, adapted from keynote address at Philosophy at Play conference (forthcoming).

Paper: “Fiction Denial and the Liberation of Games” (2014)
Chris Bateman, submitted to Game Studies (forthcoming).

Paper: “Implicit Game Aesthetics” (2014)
Chris Bateman, submitted to Games and Culture (forthcoming).

Paper: “Neurobiological foundations for player satisfaction modelling” (2014)
Chris Bateman and Lennart Nacke, submitted to Eludaimos(forthcoming).

Paper: “Prop Perspective and the Aesthetics of Play” (2014)
Chris Bateman, proceedings of How to Make Believe, de Gruyter(forthcoming).

Thesis: "Game Aesthetics and the Diversity of Play" (2014)
Chris Bateman, University of Bolton (forthcoming).

Paper: "What are we playing with? Role-taking, role-play, and story-play with Tolkien's legendarium" (2014)
Chris Bateman, International Journal of Play, vol. 3, no. 2, available online (print edition to follow).

Paper: “Empirical Game Aesthetics” (2014)
Chris Bateman, in Marios C. Angelides, Harry Agius (editors), IEEE Handbook of Digital Games, Wiley-IEEE Press, ISBN 978-1-118-32803-3, pp. 411-443.

The Mythology of Evolution (2012)
Chris Bateman, Zero Books, Chicago, IL and Winchester, UK, ISBN 978-1-78099-649-3.

Paper: "Imaginary gaming: hidden influences in the entertainment software market" (2012)
Chris Bateman, Performance, vol. 4, no. 2, pp. 20-27.

Imaginary Games (2011)
Chris Bateman, Zero Books, Chicago, IL and Winchester, UK, ISBN 978-1-84694-941-8.

Paper: “Player typology in theory and practice” (2011)
Chris Bateman, Rebecca Lowenhaupt and Lennart E. Nacke, Proceedings of the Digital Games Research Association, Think Design Play 2011. Utrecht, The Netherlands.

Paper: “BrainHex: Preliminary results from a neurobiological gamer typology survey” (2011)
Lennart E. Nacke, Chris Bateman, Regan L. Mandryk, Proceedings of 10th International Conference on Entertainment Computing (ICEC 2011), Vancouver, BC, Canada.

Paper: “Orthodox science fiction and fictional worlds” (2011)
Chris Bateman, 6thannual conference on Visions of Humanity in Cyberculture, Inter-Disciplinary.net, Oxford, UK.

Paper: “Prop theory for game aesthetics” (2011)
Chris Bateman, 3rdannual conference on Videogame Cultures and the Future of Interactive Entertainment, Inter-Disciplinary.net, Oxford, UK. , Oxford, UK.

Paper: “Learning principles and interaction design for ‘Green My Place’': A massively multiplayer serious game” (2011)
Ben Cowley, Jose Luiz Moutinho, Chris Bateman, Alvaro Oliveira, Entertainment Computing, volume 2, issue 2, pp 103-113.

Paper: “The neurobiology of play” (2010)
Chris Bateman and Dr. Lennart E. Nacke, Proceedings of the International Academic Conference on the Future of Game Design and Technology, Futureplay 2010: 1–8. Vancouver, British Columbia, Canada.

Beyond Game Design: Nine Steps Towards Better Videogames(2009)
Chris Bateman (editor and author), Noah Falstein, Michelle Hinn, Katherine Isbister, Nicole Lazzaro, Sheri Graner Ray, Joseph Saulter, ISBN 1584506717

Game Writing: Narrative Skills for Videogames (2007)
Chris Bateman (editor and author), Ernest Adams, Richard Boon, Richard Dansky, Mary DeMarle, Matt Entin, Stephen Jacobs, Ed Kuehnel, Tim Langdell, Rhianna Pratchett, Coray Seifert, James Swallow, Andy Walsh, ISBN 1584504900

21stCentury Game Design (2006)
Chris Bateman & Richard Boon, Charles River Media, ISBN 1584504293

Ghost Master: Prima’s Official Strategy Guide (2003)
Chris Bateman & Neil Bundy, Prima, Roseville, CA, USA, ISBN 0761541713

Article: “My Karma Ran Over Your Dogma” (2003)
Develop27, April.

Article: “Just Who Are Our Consumers?” (2002)
Market for Home Computing & Video Games, issue 191 21st June.

Article: “Piracy is Not Black and White” (2002)
Market for Computer & Videogames, issue 190, 14th June.

Article: “Golden Rules of Interface Design” (2001)
Develop, issues 11 & 12, October & November.

Article: “Games Businessmen Play: Tokyo 2001” (2001)
Develop, issue 6, May.

Article: “Call in the Cavalry” (2001)
Develop, issue 4, March.

 

Softography

Shadows: Heretic Kingdoms (2014)
bitComposer, PC/Steam

Luxuria Superbia (2014)
Tale of Tales, iPad, Android, Ouya, PC

Sentris: Unleash your inner musician (2014)
Timbre Interactive, PC

Air Conflicts: Vietnam (2013)
bitComposer, PS3, 360, PC, PS4, Xbox One

Air Conflicts: Pacific Carriers (2012)
bitComposer, PS3, 360, PC

Clusterpuck (2012)
Sony Online Entertainment/Codename, PlayStation Home

MotorStorm Apocalypse (2011)
Sony /Evolution Studios, PS3

Green My Place (2011)
Helsinki School of Economics, PC
Winner – Best European Learning Game

Air Conflicts: Secret Wars (2011)
bitComposer, PS3, 360, Wii, PC

Play with Birds (2010)
Game Farm, Wii

Jakers! Let’s Explore (2010)
Graffiti Entertainment, Wii, PC

Cartoon Network Universe: FusionFall (2009)
Cartoon Network/Turner Interactive, PC

Diva Girls: Making the Music (2009)
505 Games, DS

North American Hunting Extravaganza (2008)
Destineer, Wii

WWII Aces (2008)
Destineer, Wii

Emergency Mayhem (2008)
Codemasters, Wii

Aquadelic (2007)
JoWood, PC

Attack on Pearl Harbor (2007)
Legendo, PC

Archlord (2006)
Codemasters, PC

Bratz: Forever Diamondz (2006)
THQ, PS2, GameCube

Play with Fire (2006)
Manifesto Games, PC

Spongebob Squarepants: The Creature from the Krusty Krab (2006)
THQ, PS2, GameCube, Wii

Reservoir Dogs (2006)
Eidos, PS2, Xbox, PC

Air Conflicts (2006)
Frogster/3Division, PC

Pac-Man World 3 (2005)
Namco, PS2, Xbox, GameCube

Bratz: Rock Angelz (2005)
THQ, PS2, GameCube
1.4 million sales

Battalion Wars (2005)
Nintendo, GameCube

Heretic Kingdoms: The Inquisition (2004)
Project 3/Merscom, PC

Bad Boys: Miami Takedown (2004)
Crave, PS2, Xbox, GameCube, PC

Fairly Oddparents 2 (2004)
THQ, PS2, GameCube

Mashed (2004)
Empire, PS2, Xbox, GameCube

Ghost Master (2003)
Vivendi Universal, PC, Xbox, PS2
Nominated – Develop Industry Excellence Award

Fairly Oddparents (2003)
THQ, PS2, GameCube

Barbie Horse Adventures: Wild Horse Rescue (2003)
Vivendi Universal, PS2, Xbox

Taz: Wanted (2002)
Atari, PS2, Xbox, GameCube, PC

Cubix: Showdown (2001)
3DO, PS2

Cubix: Race N Robots (2001)
3DO, PC

Micronauts (2000)
Discordia Inc, Tabletop Role-playing Game

Discworld Noir (1999)
Infogrammes, PC, PlayStation
Winner – Best Adventure Game Award

Krazy Ivan (1997)
Psygnosis, Saturn

Manx TT Superbike (1997)
Psygnosis, Saturn

Discworld II: Missing Presumed...!? (1996)
Psygnosis, PC, PlayStation

Shifter (1995)
Discordia Inc, Tabletop Role-playing Game

Outlands (1994)
Discordia Inc, Tabletop Role-playing Game

Avatar (1992)
Discordia Inc, Tabletop Role-playing Game

Lectures, Workshops & Media Appearances

Lecture: “The Values of Art” (2014)
Chris Bateman, Guest lecture for the Talbot Rice Gallery, Edinburgh.

Radio: Interview (2013)
Chris Bateman, News (18 December), Radio Manchester, MediaCity, Manchester.

Radio: Expert Guest (2013)
Chris Bateman, You and Yours (20 June), Radio 4, MediaCity, Manchester.

Panel: States of Play (2013)
Chris Bateman, Don Paterson, Harry Eyres, How the Light Gets In, The Institute of Art and Ideas, Hay-on-Wye.

Radio: Expert Guest (2013)
Chris Bateman, You and Yours (13 May), Radio 4, MediaCity, Manchester.

Keynote Lecture: “A Disavowal of Games” (2013)
Chris Bateman, Philosophy at Play, University of Gloucestershire, Cheltenham.

Lecture: “Videogames: Art or Addiction?” (2012)
Chris Bateman, Guest lecture, Southfields, London.

Radio: Interview (2012)
Chris Bateman, Heather Stott (8 August), Radio Manchester, MediaCity, Manchester.

Keynote Lecture: “Are Videogames Art?” (2012)
Chris Bateman (hosted by Ren Reynolds), Edinburgh Interactive, Edinburgh.

Lecture: “The Black Library and the Ethics of File Sharing” (2012)
Chris Bateman, Digital Cultures, MediaCity, Manchester.

Lecture: “From Player Satisfaction to the Aesthetics of Play (2012)
Chris Bateman, Research and Innovation Conference, Bolton.

Radio: Interview (2012)
Chris Bateman, Heather Stott (11 June), Radio Manchester, MediaCity, Manchester.

Keynote Lecture: “Imagination and Game Design: A Philosophical Approach” (2011)
Chris Bateman, Casual Connect/IGDA Summit, Seattle, WA.

Lecture: “Prop Perspective and the Aesthetics of Play” (2012)
Chris Bateman, How to Make Believe: The Fictional Truths of the Representative Arts, Lund, Sweden.

Lecture: “Foundations of Game Aesthetics” (2012)
Chris Bateman, Guest lecture for Savannah College of Art and Design (SCAD), Savannah, GA.

Keynote Lecture: “Discworld Noir” (2011)
Chris Bateman, Adventure X, Didcot.

Lecture: “Head in the Cloud” (2011)
Panel: Game Changers (2011)

Chris Bateman, Immersion 11 Forum, London.

Lecture: “A Life in Games” (2011)
Chris Bateman, Art and Gaming (double lecture with Matt Adams), Whitechapel Gallery, London.

Lecture: “Imaginary Games” (2011)
Chris Bateman, Guest lecture at Oxford University, Oxford.

Lecture: “A Trait Theory of Play” (2011)
Chris Bateman, Think Design Play: DiGRA Conference, Utrecht School of the Arts, Hilversum, Netherlands.

Lecture: “Fictional Worlds in Films and Games” (2011)
Chris Bateman, Film Philosophy Conference, Liverpool.

Lecture: “Orthodox Science Fiction and Fictional Worlds” (2011)
Chris Bateman, Visions of Humanity in Cyberculture, Cyberspace, and Science Fiction VI, Oxford University, Oxford.

Lecture: Prop Theory for Game Aesthetics (2011)
Chris Bateman, Videogame Cultures III, Oxford University, Oxford.

Lecture: Game Props (2010)
Chris Bateman, Guest lecture at IT University of Copenhagen, Copenhagen.

Lecture: "This is Your Brain On Games: The Neurobiology of Play" (2009)
Chris Bateman, Develop Conference, Liverpool.

Workshop: “Game Narrative Workshop” (2009)
Chris Bateman and Richard Boon, Sony Computer Entertainment, Liverpool.

Workshop: “Storytelling for Video Games” (2009)
Chris Bateman and Richard Boon, BBC, Manchester.

Lecture: “Biology for Game Design” (2008)
Lecture: “Game Narrative” (2008)
Chris Bateman, Double guest lecture for NHTV, Breda, Netherlands.

Lecture: “What Do I Do Now? Narrative Devices for Guiding Players” (2007)
Chris Bateman, Austin Game Developer’s Conference, Austin, TX.

Keynote Lecture: “Satisfying Player Needs: Understanding the Diversity of Play Styles” (2007)
Chris Bateman, AIIDE (Artificial Intelligence for Interactive Digital Entertainment), Stanford University, Stanford, CA.

Event: Game Writers’ Roundtable (2007)
Chris Bateman, Game Developers Conference, San Francisco, CA.

Lecture: “Every Player is Different: The Diversity of Play Styles” (2007)
Chris Bateman (part of a workshop run by Nicole Lazzaro), Game Developers Conference, San Francisco, CA.

Lecture: “The Nature of Game Design” (2006)
Chris Bateman, Guest lecture for the University of Bradford, Bradford.

Event: Game Writers’ Roundtable (2006)
Chris Bateman, Game Developers Conference, San Jose, CA.

Lecture: “Play Styles and Player Needs: How Gamer Typology Guides Game Design (2006)
Chris Bateman, Montreal Game Summit, Montreal.

Lecture: “How and Why We Play Games” (2005)
Chris Bateman, Games Design and Technology Workshop, Liverpool John Moores University, Liverpool.

Keynote Lecture: “Game Design and Interactive Narrative” (2005)
Chris Bateman, NASCOMM, Hyderabad, India.

Event: Game Writers’ Roundtable (2005)
Chris Bateman, Game Developers Conference, San Jose, CA.

Lecture: “How and Why We Play Games” (2005)
Chris Bateman, Animex 2005, Teeside University, Middlesborough.

Event: Game Writers’ Roundtable (2004)
Chris Bateman, Game Developers Conference, San Jose, CA.

Lecture: “Designing for the Marketplace: Demographic Game Design” (2004)
Chris Bateman, EGF, London.

Lecture: "Player-centric Game Design: Putting Player Needs First" (2004)
Chris Bateman and Ernest Adams, GDC Europe, London.

Keynote Lecture: “The Evolution of Games” (2003)
Chris Bateman, Digital Game Industries Workshop, BBC, Manchester.

Lecture: “Stories and Games” (2003)
Lecture: “Introduction to Game Writing” (2003)
Chris Bateman and Richard Boon, BBC, Manchester.

Lecture: “The Battle for the Audience: Demographic Game Design” (2003)
Chris Bateman, Liverpool John Moores University, Liverpool.

Lecture: “Dynamic Game Narrative” (2002)
Digital Media World, London.

 

External Links and Social Media

ihobo (games consultancy blog): http://blog.ihobo.com/

Only a Game (philosophy blog): http://onlyagame.typepad.com/

twitter: @SpiralChris

Google+: Chris Bateman