Dr Mark Grimshaw
Reader in Creative Technologies/Research & Enterprise
m.n.grimshaw@bolton.ac.uk|
01204 903 083
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PhD (2007): The Acoustic Ecology of the First-Person Shooter. Department of Screen & Media Studies, University of Waikato, New Zealand (examined and accepted without revisions.)
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MSc Music Technology (1989): York University, UK.
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BMus(Hons) 1st Class (1987): Natal University, Durban, South Africa.
MPhil/PhD supervision:
Successful completions:
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Louisa Yong (PhD - University of Salford): A Web-Based Audio Synthesis Resource: A Case Study in Manchester and Salford
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Ian Dobie (PhD - University of Salford): The Impact of New Technologies and the Internet on the Music Industry, 1997–2001
Current:
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Tom Garner (PhD - University of Bolton): Inducing fear and anxiety using sound and psychophysiological feedback within a first-person shooter (FPS) game
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Phil Carlisle (PhD - University of Bolton): The Emotional Expression of Digital Actors
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Angela Tinwell (PhD - University of Bolton): Traversing the Valley? User Response to the Uncanny for Aspects of Facial Animation and Speech for a Virtual Character
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Gabe Notman (PhD - University of Bolton): Physically Stylised Character Animations
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Rob Campbell (PhD - University of Bolton): Investigating the Combined Use of Relational Agents and Attitude Change in User Acceptance
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Mat Dalgleish (PhD - University of Wolverhampton): Continually Unfamiliar: Bringing Expressiveness and Surprise to Musical Performance with Generative Musical Artefacts
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Stephen Sykes (MPhil - University of Bolton): The Integration of a Relational Agent into a Virtual Research Environment
Research degree external examining:
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Jussi Holopainen (PhD, Blekinge Technical Institute, 2011): Foundations of Gameplay
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Stuart Cunningham (PhD, Glyndŵr University, 2010): Exploiting Musical Repetition for Data-Reduced Audio Coding
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Marian Carr (MRes, University of Huddersfield, 2010): Is Gender Stereotyping Having an Adverse Effect on Career Choices in the Video/Computer Games Industry?
Research:
There are two strands to my research: computer game audio and virtual research environments. In the former, my research focuses on the relationship between player and sound in the game, in particular in First-Person Shooter (FPS) games, and how this relationship facilitates immersion in the game environment. My work in the latter is exemplified by WIKINDX|, a web-based virtual research environment used by scholars and research institutions around the world.
In addition to being an external reviewer for several conferences and journals, I am also an external reviewer for the Arts & Humanities Reseach Council and the Icelandic Research Fund.
Books:
Book chapters:
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Grimshaw, M., Tan, S-L., & Lipscomb, S.D. (Forthcoming 2013). Playing with sound: The role of sound effects and music in gaming. In S-L. Tan, A. J. Cohen, S. D. Lipscomb, & R. A. Kendall (Eds), Psychology of Music in Multimedia. New York: Oxford University Press.
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Tinwell, A., Grimshaw, M.N., & Abdel Nabi, D. (Forthcoming 2012). The Uncanny Valley and Nonverbal Communication in Virtual Characters. In J. Tanenbaum, M. Seif el-Nasr, and M. Nixon, (Eds), Non Verbal Communication in Virtual Worlds, Carnegie Mellon University: ETC Press.
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Grimshaw, M. (2012). Sound and player immersion in digital games. In K. Bijsterveld & T. Pinch (Eds.), Oxford Handbook of Sound Studies, New York: Oxford University Press.
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Tinwell, A., Grimshaw, M., & Williams, A. (2011). Uncanny speech. In M. Grimshaw (Ed.), Game sound technology and player interaction: Concepts and developments. IGI Global.
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Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: Concepts and developments. IGI Global.
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Grimshaw, M. (2008). Per un'analisi comparata del suono nei videogiochi e nel cinema. In M. Bittanti (Ed.), Schermi interattivi saggi critici su videogiochi e cinema. Roma: Meltemi.
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Grimshaw, M. (2003). In F. Gravesen & M. Knakkergaard (Eds.), Gads musik leksikon Vols. 1&2 , Denmark: Gads Forlag. [Over 500 articles from short to long].
Journal articles:
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Grimshaw, M., Charlton, J.P. & Jagger, R. (2011). First-person shooters: Immersion and attention. Eludamos. Journal for Computer Game Culture 5(1) pp. 29–44.
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Tinwell, A., Grimshaw, M., & Williams, A. (2011). The Uncanny Wall. International Journal of Arts and Technology 4(3) pp. 326-341.
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2011, March). Facial expression of emotion and perception of the Uncanny Valley in virtual characters. Computers in Human Behavior 27(2).
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Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming & Virtual Worlds 2(1) pp. 3-25.
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Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter. Interacting With Computers: User Experience 22(5).
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Grimshaw, M. (2010). Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar 34, pp. 73-81.
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Campbell R. H., Grimshaw, M. N., & Green, G. M. (2009). Relational agents: A critical review. The Open Virtual Reality Journal 1, pp. 1-7.
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Grimshaw, M (2008). Sound and immersion in the first-person shooter. International Journal of Intelligent Games & Simulation 5(1).
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Grimshaw, M., & Schott, G. (2008), A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology 2008.
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Grimshaw, M. (2000). I wish you strength & inner peace. Leonardo Music Journal: Southern Cones – Music and Technology out of Africa and South America, MIT Press. [Article and the track from Old Blue Balls is Back (Felema).]
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Grimshaw, M., Yong, L., & Dobie, I. (1999). Boom Booom net radio. The Journal of Urban Labour & Leisure 1(1).
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Grimshaw, M. (January, 1993) Dza vadzimu. Music File.
Proceedings and conference papers:
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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2011). Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters. In S. D´Mello et al. (Eds.), Proceedings of the ACII 2011, Part II, LNCS 6975, (pp. 557–566). Memphis, TN: Springer-Verlag.
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Garner, T., & Grimshaw, M. (2011). A climate of fear: Considerations for designing an acoustic ecology for fear. In Audio Mostly, 7—9 September Coimbra, Portugal.
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Campbell, R.H., Green G.M., & Grimshaw, M.N. (2011). Inciting advanced levels of practitioner reflection through progressive graphic elicitation. In Proceedings of the 10th European Conference on Research Methodology for Business and Management Studies. Normandy Business School, Caen, France.
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Garner, T., Grimshaw, M., & Abdel Nabi, D. (2010, September). A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. In Audio Mostly 2010, Piteå, Sweden.
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Campbell, R. H., Grimshaw, M. N. & Green G. M. (2010, March). A psychology based framework for cultivating and respecting user attitudes. In The 2010 UK Academy for Information Systems (UKAIS). Oxford.
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Tinwell, A., & Grimshaw, M. (2009, September-October). Bridging the Uncanny: An impossible traverse? In Proceedings of the 13th International Academic Conference MindTrek.
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Grimshaw M. (2009, September). The audio Uncanny Valley: Sound, fear and the horror game. In Proceedings of Audio Mostly, Glasgow.
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Tinwell, A., & Grimshaw, M. (2009, April). Survival horror games: An uncanny modality. In Thinking After Dark, Montreal.
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Grimshaw, M. (2008, November). Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system. In Proceedings of the Sixth Annual International Conference in Computer Game Design and Technology.
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Grimshaw, M., Nacke, L., & Lindley, C. A. (2008, October). Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. In Proceedings of Audio Mostly 2008, Piteå, Sweden.
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Grimshaw, M. (2007, November). Sound and immersion in the first-person shooter. In Proceedings of The 11th International Computer Games Conference, cGames, La Rochelle.
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Grimshaw, M. (2007, November). The resonating spaces of first-person shooter games. In Proceedings of The 5th International Conference on Game Design and Technology, Game Design & Technology, Liverpool.
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Grimshaw, M., & Schott, G. (2007, September). Situating gaming as a sonic experience: The acoustic ecology of first person shooters. In Proceedings of Situated Play, DIGRA, Tokyo.
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Grimshaw, M., & Schott, G. (2007, September). A conceptual framework for the design and analysis of first-person shooter audio. In Proceedings of the Third International Conference on Games Research and Development 2007, Manchester UK.
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Grimshaw, M. (1996, March). Remix technologies - Sound and music. In Popular Music and Music Culture, Drake University, Iowa.
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Grimshaw, M. (1995, July). Remix! Where's the original? In Proceedings of the International Association for the Study of Popular Music, Glasgow Strathclyde University.
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Grimshaw, M. (1993, October). Dza Vadzimu. In Teaching Music of the World, Musik-Akademie Basel, Switzerland.
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Grimshaw, M. (1993, September). Popular music and cultural identity in Zimbabwe. In Culture and Economy: ‑ The Place of Music, London University.
Recordings:
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Felema. (1998). Old Blue Balls is back. Unpublished except on the web (and see below). [Producer, engineer and co-composer for all tracks and performed on one. ]
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Brubeck, D. (1998). Trios plus: Vol. 1. South Africa: University of Natal. [Recordings and post-production].
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Bräuninger J. (1998). Durban noise works & scraps. South Africa: Claremont Records. [Recordings.]
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Grimshaw, M. (1997). TOtEM (Tunes from Open to Europe Music). Universities of Salford (UK), Tampere (Finland) and Aalborg (Denmark). [Producer.]
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Kopinski, J. (1997). Ghost Music. UK: ASC Records Ltd. [Co-producer and sound engineer].
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Grimshaw, M. (1992). 1348. [Soundscape for Exeter Cathedral].
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Gang, The. (1991). Le Radici e le Ali. Italy: WEA. [Co-producer and sound engineer].
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Riondino, D. (1991). Davide Riondino. Italy: WEA. [Sound engineer].
Broadcasts:
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Some tracks from Old Blue Balls is Back (Felema) broadcast on KUAC-FM (Alaska), April 2000.
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'Ngumakazi' and 'Ububele' from Old Blue Balls is Back (Felema) broadcast on Dutch National Radio 4, January 2000.
Miscellaneous:
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Administrator and lead programmer of WIKINDX virtual resource environment.
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Co-organizer of the Popular Music & Technology international conference at Salford University in 1998.
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Contribution to the development of the spectral manipulation programs (with Trevor Wishart) of the Composers' Desktop Project (CDP) (1989).